Don't just listen to your music- Play it! Phase is a music game for the latest Nano, Classic and 5th generation iPod® that uses your songs to create an interactive, rhythmic experience.

FAQ

Here you will find answers to common Phase questions.

Q. What iPods support Phase?
A. Phase is playable on the 5th generation iPod®, the new iPod® Nano, and the iPod® Classic! Don’t know what iPod you have? Check out this handy chart here.
Q. How do I purchase Phase?
A. You must purchase Phase through Apples iTunes® store. $5 people, it’s only $5. How can you beat that?!
Q. How do I get my music into Phase?
A. When you purchased and downloaded Phase, iTunes automatically created a Phase Music Playlist. To play Phase with music from your iTunes library you must follow these steps:
  • Add the songs you want to play in Phase to this playlist. iTunes will then automatically create the gameplay information for these songs.Next, sync the Phase Music Playlist and the Phase game to your iPod.
  • The next time you launch the Phase game, you can select any one of these songs as a unique musical challenge.
Q. Do I have to use iTunes® to play my music in Phase?
A. Yes.
Q. Why are some of my songs not showing up in Phase?
A. Phase only supports songs that are longer than 30 seconds and shorter than 30 minutes.
Q. What formats does Phase support?
A. Phase supports MP3's, M4A's, and M4P's.
Q. What formats are not supported in Phase?
A. Phase does not support audio books, podcasts, or video files.
Q. Are their any genres that play better than others?
A. No, every genre plays uniquely. It's up to you to find the best songs! One of the most fun things about this game is exploring your music to find which songs are the most fun to play. Share your favorite songs with others in the forum.
Q. Can I play more than 5 songs in a row in Marathon mode?
A. No, Marathon mode only supports up to five songs.

Phase Credits

Project Lead:

Kasson Crooker

 

Producer:

Pete Maguire

 

Creative Director:

Josh “Robotkid” Randall

 

Lead Programmer:

Rafael Baptista

 

Engine Lead Programmer:

Eric Malafeew

 

Programmers:

Jeff Somers

Chris Foster

Bryn Bennett

Jonathan Blow

 

Programmer, Music Analysis Technology:

Eric Metois

 

Designer:

Chris Foster

 

Lead Artist:

Jason Arnone

 

Senior Technical Artist:
Jason Warburg

 

Artists:

Soe Lin Post

Reiko Murakami

 

Character and World Art:

Hornet Inc.

Aaron Stewart (Phase featured artist)

Hana Shimizu (Producer)

Michael Glennon (Producer)

 

Audio Production:

Pete Maguire

Kasson Crooker

 

QA Manager:

Luke Jacobs

 

QA Lead:

Bill Cook

 

QA Testers:

Jeremy Bridge

Tim Dwyer

 

Harmonix Management:

CEO . . . . . . Alex Rigopulos

CTO . . . . . . Eran Egozy

COO . . . . . . Mike Dornbrook

VP Product Development . . . . . . Greg LoPiccolo

VP Business Development . . . . . .  Florian Hunziker

VP International Business Development . . . . . . Bernard Yee

Creative Director . . . . . . Josh “Robotkid” Randall

Art Director  . . . . . . Ryan Lesser

Art Manager  . . . . . . Jason Arnone

Audio Director  . . . . . . Eric Brosius

 

Web Community and Public Relations:

Director, PR . . . . . . Spencer Saltonstall

PR Coordinator . . . . . . John Drake

Web Producer . . . . . . Melissa Macaulay

Web Assciate Producer . . . . . . Fish McGill

Manager, Community Development . . . . . . Sean Baptiste

Website . . . . . . Barbarian Group

PR Agency . . . . . . Reverb

 

Support:

Director, Administration . . . . . . Kris Fell

IT Manager . . . . . . Greg Rich

IT Support Assistant . . . . . . Dan Conway

HR Administrators . . . . . . Janet Freed, Lisa Maloney

Librarian . . . . . . Heather Wilson

Reception . . . . . . Kurt Davis

Production Admin Assistant . . . . . . Emily Gabrian

 

Executive Assistant . . . . . . Cheryl DalPozzal

Accountant . . . . . . Melonie Newman

Admin Assistants . . . . . . Shari Eleftherion, Jyllian Thibodeau

The Interns: . . . . . . Eric McDonald, “Mr.” John Regan, Adrian Rigopulos, Michael Vitale, Austin White